That’s where you have the variation in texture and the different things you consider when you’re dealing with trash, crowd control, different profiles on bosses. You have to make choices for the entire encounter.įor mythic dungeons we kind of view the dungeon as the entire encounter. You might want different talents for the add phase versus the burn phase at the end. People might want to, if you could, change gear or talents between phases of a boss encounter. Ion Hazzikostas: It’s consistent with our philosophy on changing talents and so on mid-run, or having a single collective battle timer for the entire dungeon that we added in 7.3.5. Heather Newman: Why the change to prevent players from swapping gear in high-difficulty Mythic+ dungeons?
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